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Elementals can be mixed with [[spells]], [[buffs]], [[enchants]], [[passives]], [[disguises]] and even other elementals in the [[laboratory]] to create new ones.
 
Elementals can be mixed with [[spells]], [[buffs]], [[enchants]], [[passives]], [[disguises]] and even other elementals in the [[laboratory]] to create new ones.
   
Below is a list with every known elemental and the recipes to create them. The one not mentioned here is Prism, whose parents are Rainbow and Light.
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Below is a list with every known elemental and the recipes to create them.
   
 
==List of elementals==
 
==List of elementals==

Revision as of 08:09, 10 September 2018


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Elementals are a skill type in Alchemic Jousts. Elementals are AI controlled units in that march forward towards the enemy base. The 4 basic elementals are Air, Water, Fire and Earth.

Elementals can be mixed with spells, buffs, enchants, passives, disguises and even other elementals in the laboratory to create new ones.

Below is a list with every known elemental and the recipes to create them.

List of elementals

Tier 1 elementals

Name Icon Parents Description
Air I 01 01 None Flies.
Damages any enemy flying Elemental; dies if damaged.
Water I 01 02 None Beats enemy Fire Elementals and damages any other enemy Elemental; dies if damaged.
Captures 2 stones on each Zone.
Fire I 01 03 None Beats enemy Earth Elementals and damages any other enemy Elemental; dies if damaged.
Captures 2 stones on each Zone.
Earth I 01 04 None Beats enemy Water Elementals and damages any other enemy Elemental; dies if damaged.
Captures 2 stones on each Zone.

Tier 2 elementals

Name Icon Parents Description
Steam I 02 07 I 01 02 + I 01 03 Damages any enemy Elemental; turns into an Water Elemental if damaged.
Captures 2 stones on each Zone.
Lava I 02 03 I 01 03 + I 01 04 Damages any enemy Elemental; turns into an Fire Elemental if damaged.
Captures 2 stones on each Zone.
Mud I 02 06 I 01 02 + I 01 04 Damages any enemy Elemental; turns into an Earth Elemental if damaged.
Captures 2 stones on each Zone.
Sand I 02 08 I 01 01 + I 01 04 Dies if damaged.
Captures 4 stones on each Zone.
Reaching the enemy Tower will cause 2 damage.

Tier 4 elementals

Name Icon Parents Description
Sandstorm I 04 06 I 02 08 + I 02 01 Flies.
Damages any enemy flying Elemental; turns into an Earth Elemental and falls to the ground if damaged.
Smoke I 04 12 I 03 12 + I 01 01 Flies.
Damages any enemy flying Elemental; turns into a Fire Elemental and falls to the ground if damaged.

Tier 5 elementals

Name Icon Parents Description
Dark Cloud I 05 04 I 02 02 + I 03 04 Flies.
Damages any enemy flying Elemental; turns into a Water Elemental and falls to the ground if damaged.
Storm I 05 01 I 03 03 + I 02 02 Flies.
Damages any enemy flying Elemental; dies if damaged. Can't damage the enemy Tower.
Can cast Lightning that will kill an enemy ground Elemental below every 12 seconds.

Tier 6 elementals

Name Icon Parents Description
Shadow I 06 07 I 04 10 + I 02 02 Damages any enemy Elemental, including those who will usually skip fights.
Reduces movement speed by 30% after the first fight. Dies after the second fight or if damaged by Spells, Enchants or similar Elementals.
Can't damage the enemy Tower.
Snowball I 06 02 I 03 05 + I 03 04 Moves fast.
Dies if damaged. Can't damage the enemy Tower. Immune to freezing effects and Snow.
Instead of fighting, freezes enemy Elementals for 5 seconds. Frozen Elementals can't move nor cause damage, and will always be damaged in a fight.
Ash Cloud I 06 03 I 05 05 + I 01 01 Flies.
Damages any enemy Elemental including those who will usually skip fights. Reduces movement speed by 30% after the first fight. Dies after the second fight or if damaged by Spells, Enchants or similar Elementals.
Can't damage the enemy Tower.

Tier 7 elementals

Name Icon Parents Description
Flash I 07 06 I 04 10 + I 03 04 Moves very fast.
Doesn't fight enemy Elementals; dies if damaged. Can't damage the enemy Tower.
Captures 2 stones on each Zone without any delay.

Tier 10 elementals

Name Icon Parents Description
Prism I 10 05 I 07 05 + I 04 10 Flies very fast.
Dies if damaged. Can't damage the enemy Tower.
Increases all resource generation by 20 per second, and decreases all Cooldown times by 50% while on the field.